Zero Sievert Modules and Base Building Guide | TechRaptor (2024)

Last Update: November 15, 2022 10:03 AM /

By:Robert N Adams


Zero Sievert Modules and Base Building Guide | TechRaptor (1)

Our Zero Sievert Modules Guide will tell you how Modules work, how to install Modules in the bunker, and the best Modules to use!

How Zero SievertModules Work

Zero SievertModules are essentially workbenches that provide bonuses, special functionality, or allow you to Craft certain items.

Level 0 Modules must first be placed in the desired slot via the Device (press J). Then, you need to Craft the Level 1 version of that Module and use it in your inventory to actually install the Module and gain its benefits.

You can install a total of six Modules. Modules can be uninstalled, but you'll lose the Crafting materials used in making the Level 1 Module. Make your choices carefully so that you don't waste resources! The Storage Module cannot be uninstalled, but it can be upgraded.

How to Install Modules

Here's how to installZero SievertModules:

  1. Press J to open up your Device while in the bunker.
  2. Click on the house icon to go to the Modules menu.
  3. Click on an empty square and select a Module to install.
  4. Once selected, hold down left-click over the text "Hold Here to Install." This will install the Level 0 Module.
  5. Go to the workbench and craft the associated Level 1 Module. For example, if you installed a Level 0 Bedroom, you'll need to craft a Level 1 Bedroom Module.
  6. Use the Level 1 Module in your inventory to actually install the Module and gain its benefits.

What Are the Best Modules to Install in Your Base?

The best Modules to install in yourZero SievertBase are the Bedroom, Ammo Producer, and Infirmary. The Bedroom gives you a bonus to leveling Skills, the Infirmary allows you to craft Medicine, and the Ammo Producer gives you Scrap Ammo and allows you to Craft Ammo.

Zero Sievert Modules and Base Building Guide | TechRaptor (2)

Zero SievertModules List

Here is a list of all of theZero SievertModules in the game as of v0.26.

Tier 1 Modules

ModuleStack SizeKGSell PriceEffectCrafting Recipe
Building Kit: Storage 1152
  • Unlocks Storage Tabs 3-5
  • 35 Scrap Material
  • 10 Screw Nut
  • 10 Nail
  • 1 Hammer
  • 1 Screwdriver
  • 1 Wrench
  • 1 Duct Tape
  • 2 Metal Pipe
Building Kit: Bedroom 1152
  • Allows you to sleep near your crafting area
  • Skills level up faster
  • 4 Pillow
  • 60 Scrap Material
  • 30 Screw Nut
  • 30 Nail
  • 1 Hammer
  • 2 Bulb
  • 1 Screwdriver
  • 2 Duct Tape
  • 4 Metal Pipe
Building Kit: Kitchen 1152
  • Allows for Cooking more recipes
  • 4 Cooking Pot
  • 50 Scrap Material
  • 15 Screw Nut
  • 15 Nail
  • 1 Hammer
  • 6 Fork
  • 6 Spoon
  • 1 Screwdriver
  • 2 Duct Tape
  • 6 Knife
  • 4 Metal Pipe
  • 2 Bulb
Building Kit: Infirmary 1152
  • Allows for Crafting more Medication
  • Grants passive bonus to overall Health
  • 60 Scrap Material
  • 15 Screw Nut
  • 15 Nail
  • 1 Screwdriver
  • 5 Metal Pipe
  • 2 Bulb
  • 25 Scrap Medicine
  • 3 Soap
  • 2 Hydrogen Peroxide
  • 1 Pillow
Building Kit: Garden 1152
  • Provides a small amount of Scrap Food and Scrap Medicine every day
  • 80 Scrap Material
  • 10 Screw Nut
  • 25 Nail
  • 1 Hammer
  • 1 Screwdriver
  • 2 Duct Tape
  • 4 Metal Pipe
  • 40 Scrap Food
  • 2 Hose
Building Kit: Workshop 1152
  • Allows for repairing of Weapons and Armor. (Doesn't yet seem implemented.)
  • 50 Scrap Material
  • 35 Screw Nut
  • 35 Nail
  • 1 Hammer
  • 1 Drill
  • 1 Wrench
  • 1 Screwdriver
  • 4 Bulb
  • 60 Scrap Weapon
Building Kit: Gym 1152
  • Grants Stamina bonus
  • Grants higher Cardio experience rate
  • 20 Scrap Material
  • 5 Bulb
  • 4 Dumbell
  • 3 Fan
Building Kit: Shooting Range 1152
  • Grants more Weapon damage
  • Grants higher Shooting experience rate
  • 60 Scrap Material
  • 20 Screw Nut
  • 20 Nail
  • 1 Hammer
  • 1 Screwdriver
  • 1 Duct Tape
  • 6 Metal Pipe
  • 150 Scrap Ammo
  • 60 Scrap Weapon
Building Kit: Ammo 1152
  • Provides Scrap Ammo every day
  • Allows you to Craft Ammo
  • 40 Scrap Material
  • 25 Screw Nut
  • 25 Nail
  • 15 Charcoal
  • 1 Hammer
  • 1 Screwdriver
  • 1 Duct Tape
  • 4 Metal Pipe
  • 300 Scrap Ammo
Building Kit: Recycling 1152
  • Gain more materials when scrapping items
  • 100 Scrap Material
  • 100 Scrap Ammo
  • 25 Scrap Medicine
  • 30 Scrap Food
  • 50 Scrap Weapon
Building Kit: Forge 1152
  • Provides Scrap items every day
  • 120 Scrap Material
  • 30 Screw Nut
  • 30 Nail
  • 30 Charcoal
  • 1 Drill
  • 1 Screwdriver
  • 2 Hammer
Building Kit: Scavenger 1152
  • Provides random items every day
  • 8 Bottle of Water
  • 5 Vodka
  • 3 Generic Cola
  • 10 Bread
  • 5 Tushonka
  • 3 Pasta
  • 1 Portable Console
  • 2 Coffee
  • 2 Tea Bag

Tier 2 Modules

ModuleStack SizeKGSell PriceEffectCrafting Recipe
Building Kit: Storage 2152
  • Unlocks Storage Tabs 6-9
  • 80 Scrap Material
  • 40 Screw Nut
  • 40 Nail
  • 2 Hammer
  • 1 Screwdriver
  • 1 Wrench
  • 1 Drill
  • 2 Duct Tape
  • 4 Metal Pipe

We're at the end of ourZero SievertModules Guide! Have a look at our other guides below!

MoreZero SievertGuides

  • Guide Hub / Starter Guide
  • General Guides
    • Crafting Guide
    • Weapons and Attachments Guide
    • Skills Guide
    • Modules and Base Building Guide
    • Cooking and Food Guide
    • Medication Guide
  • Map and Location Guides
    • Forest Map and Locations Guide
    • Makeshift Camp Map and Locations Guide
    • Industrial Area Map and Locations Guide
    • Swamp Map and Locations Guide
    • Mall Map and Locations Guide

Have a tip, or want to point out something we missed? Leave a Comment or e-mail us at tips@techraptor.net


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More Info About This Game

Learn More About ZERO Sievert

Game PageZERO Sievert

Developer

CABO Studio

Publisher

Modern Wolf

Platforms

PC

Release Date

November 15, 2022 (Calendar)

Genre

Survival, Top Down Shooter

Purchase (Some links may be affiliated)

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FAQs

How to use modules in Zero Sievert? ›

To install a module the player needs to access their device and select the house icon to open the hideout page, from where an empty slot can be selected. They then need to select the module they want and click and hold (where written to do so) to confirm.

How many hours is zero sievert? ›

Updated:
Single-PlayerPolledLeisure
Main Story132h
Main + Extras277h 15m
All PlayStyles367h 20m

How do you return to base in zero sievert? ›

How do I return to base with the loot? Check your map, there's two exit zones that you need to stay in for five seconds to return to the bunker. The locations are random but always at the edge of the area.

How do you equip modules? ›

You can use the “Equip Recommended Module” option at the top right of the screen to optimize your Modules based on your available options. This will automatically fill your slots with good setups and get you close to your mod capacity if you are unsure which ones to equip.

Is zero sievert procedurally generated? ›

Players have to face a unique environment, which is heightened by Zero Sievert procedurally generated maps giving players a different landscape every time they venture out, avoiding any repetition and keeping the environment fresh.

What is the penalty for dying in ZERO Sievert? ›

You lose only current run progress.

What is the best starting equipment in ZERO Sievert? ›

d) The best starting weapon kit is the Mosin Nagant kit. Be sure to put the scope onto it. e) Medkits that heal wounds are generally very ineffective and slow, so only take one in case you really need it, but don't buy any unless you really need them as it's cheaper to heal from the doctor.

Where is the valuable item in ZERO Sievert? ›

Head to the Forest, then go to the south-eastern part of the Village. The item will be inside a "Secret stash" near the back of the south-eastern most house. Once you collect the item, continue exploring or extract using 1 of the 2 extract points. Be careful, as if you die after collecting the item, you will lose it.

How to unlock mall in Zero Sievert? ›

Unlocking the Mall

Complete the quest The sewers to unlock this location.

What does fragility mean in Zero Sievert? ›

Fragility is a multiplier that determines how much durability damage your armor takes after getting hit. Lower is better. Class determines the armor class. I.e. how good the armor is against bullets. Higher is better.

What does a diamond do in the forge? ›

Diamond as the gem fills all remaining forge levels with random upgrades, but consumes only 10 Cinder Shards.

How do you get the electric crystal in zero sievert? ›

As to the Electric crystal, move to the radio/lab area on Makeshift Camp; the square looking structure on the map and destroy the moving lightning sphere by shooting it. These will have Electric crystals.

How to use es module? ›

How to Use an ES Module
  1. Step 1: Create a project directory. Create a project folder—where this project's HTML and module files will reside.
  2. Step 2: Create your code files. Create the following files inside your project folder: ...
  3. Step 3: Add the modules to your HTML document. ...
  4. Step 4: View your app.
May 11, 2022

How do you divide items in ZERO Sievert? ›

To split a stack of items, move the item selected over to a different slot and hold Control while releasing LMB. This splits the stack in half.

How do I use NMS modules? ›

(PS4/PC/Xbox) on a module and click on a General or Technology slot to install it. Installing them in general slots comes at the expense of inventory space. For example one can install three movement modules in general slots and three more movement modules in the technology slots and have their cumulative bonus.

How do you use modules in SecurityCraft? ›

Modules are items in SecurityCraft that are used to modify the behavior of other SecurityCraft blocks. Players can insert a Module into a block by right-clicking on the block with a Universal Block Modifier, but only if they are the Owner of the block.

References

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